CHARACTERS IN-GAME

For Everquest 2. I directed the motion capture shoots at House of Moves and supervised the processing of mocap data.

Clothing for the characters needed to be created, but I also had to make a system where drastically different characters could wear the same item if they decided to trade. Cloth physics had to be created for dresses and braids.

Lipsynch required the creation of animated phonemes built into the characters’ joint systems. The player-characters also required extensive customization work: facial structure, age, hair, complexion and eye color were all variables that we built into the system.

CHARACTER CREATION

I worked with the programmers to help create a pipeline the artists could use. My team built the models, applied the shaders, animated and exported the dozens of finished characters into the game.

NOVASTRIKE

Created art assets for Novastrike, a downloadable PS3 shooter. Managed an offsite team.

GALAXY'S END

I created and managed all art assets for the PSP game Galaxy's End.

CONCEPT MANAGEMENT

Concept work done for Everquest 2. My job was to coordinate the concept art team with the project director.