For Everquest 2. I directed the motion capture shoots at House of Moves and supervised the processing of mocap data.
Clothing for the characters needed to be created, but I also had to make a system where drastically different characters could wear the same item if they decided to trade. Cloth physics had to be created for dresses and braids.
Lipsynch required the creation of animated phonemes built into the characters’ joint systems. The player-characters also required extensive customization work: facial structure, age, hair, complexion and eye color were all variables that we built into the system.