Eighteen-year veteran of the games industry. Specializing in sci-fi and fantasy RPG's and MMO's.
Experienced with all aspects of game art production. Seeking a position as game artist or tech artist.
Illustration work featured in USA Today, Parents Magazine, websites for G4tv, Lifetime, Kotaku, many others. Work presented as "Lunch Bag Art."
Skills
Effects Shader Creation MEL Scripting Character Design 3-D Modeling Animation Gamebryo Programming: effects Gamebryo Programming: design Motion Capture Direction Motion Capture Editing Environment Creation UI design and creation Lighting Rendering Project Management Team Management Offsite Team Management Scheduling
Work History
2008–present Namco/Bandai Carlsbad, CA Senior Effects Artist, Splatterhouse for PS3 and Xbox 360 The Flash for PS3 and Xbox 360
2006–2008 Vice President, Tiki Games San Diego, CA Offsite Manager and Art Director: Novastrike for PS3, Galaxy's End for PSP.
2004–2006 Sony Computer Entertainment San Diego, CA Cinematics Artist, NBA the Life on PS2
2000–2004 Sony Online Entertainment San Diego, CA Lead Character Artist, Motion Capture Director, Everquest 2 Character Artist, Everquest: Legends of Kunark
1997–2000 989 Studios San Diego, CA Lead Animator Motion capture director, lead character artist: Liquid Matrix for the PS2 Character artist: Jalapeno Harry PS1
1995–1997 Pixel This San Diego, CA Lead Animator
Ran an external crew of nine artists.
Created games: Earthworm Jim, Looney Tunes B-Ball, WrestleMania the Arcade Game, Rock n’ Wrestling, Smash Football, Space Jam, for the Super Nintendo and Sega Genesis systems.
Taught 3-d modeling and animation on 3d Studio and Hash Animation Master.
1993–1995 Leland Interactive Media San Diego, CA Animator: Double Dragon V and Monster Bash for the 16-bit Nintendo system.